set the castNum of sprite 4 to the number of member "capturehot"
else
if rollOver(4) = 0 then
set the castNum of sprite 4 to the number of member "capturebox"
end if
end if
if rollOver(5) then
set the castNum of sprite 5 to the number of member "createhot"
else
if rollOver(5) = 0 then
set the castNum of sprite 5 to the number of member "createbox"
end if
end if
if rollOver(6) then
set the castNum of sprite 6 to the number of member "printhot"
else
if rollOver(6) = 0 then
set the castNum of sprite 6 to the number of member "printbox"
end if
end if
if rollOver(7) then
set the castNum of sprite 7 to the number of member "picturehot"
else
if rollOver(7) = 0 then
set the castNum of sprite 7 to the number of member "picturebox"
end if
end if
if rollOver(8) then
set the castNum of sprite 8 to the number of member "helphot"
else
if rollOver(8) = 0 then
set the castNum of sprite 8 to the number of member "helpbox"
end if
end if
if rollOver(9) then
set the castNum of sprite 9 to the number of member "quithot"
else
if rollOver(9) = 0 then
set the castNum of sprite 9 to the number of member "quitbox"
end if
end if
if rollOver(10) and (the castNum of sprite 2 = the number of member "createbeg") then
set the castNum of sprite 10 to the number of member "1hotlast"
else
if rollOver(10) and (the castNum of sprite 2 = the number of member "create2") then
set the castNum of sprite 10 to the number of member "2hotlast"
else
if rollOver(10) and (the castNum of sprite 2 = the number of member "create3") then
set the castNum of sprite 10 to the number of member "3hotlast"
else
if rollOver(10) and (the castNum of sprite 2 = the number of member "createend") then
set the castNum of sprite 10 to the number of member "4hotlast"
else
if rollOver(10) = 0 then
set the castNum of sprite 10 to the number of member "capturebackbox"
end if
end if
end if
end if
end if
if rollOver(11) and (the castNum of sprite 2 = the number of member "createbeg") then
set the castNum of sprite 11 to the number of member "1hotmain"
else
if rollOver(11) and (the castNum of sprite 2 = the number of member "create2") then
set the castNum of sprite 11 to the number of member "2hotmain"
else
if rollOver(11) and (the castNum of sprite 2 = the number of member "create3") then
set the castNum of sprite 11 to the number of member "3hotmain"
else
if rollOver(11) and (the castNum of sprite 2 = the number of member "createend") then
set the castNum of sprite 11 to the number of member "4hotmain"
else
if rollOver(11) = 0 then
set the castNum of sprite 11 to the number of member "capturemainbox"
end if
end if
end if
end if
end if
if (rollOver(12) = 0) and (the castNum of sprite 2 = the number of member "createbeg") and (the castNum of sprite 12 = the number of member "capturenextbox") and (x = 6) then
set the castNum of sprite 12 to the number of member "1hotblink"
else
if (rollOver(12) = 0) and (the castNum of sprite 2 = the number of member "createbeg") and (the castNum of sprite 12 = the number of member "1hotblink") and (x = 6) then
set the castNum of sprite 12 to the number of member "capturenextbox"
end if
end if
if (rollOver(12) = 0) and (the castNum of sprite 2 = the number of member "create2") and (the castNum of sprite 12 = the number of member "capturenextbox") and (x = 6) then
set the castNum of sprite 12 to the number of member "2hotblink"
else
if (rollOver(12) = 0) and (the castNum of sprite 2 = the number of member "create2") and (the castNum of sprite 12 = the number of member "2hotblink") and (x = 6) then
set the castNum of sprite 12 to the number of member "capturenextbox"
end if
end if
if (rollOver(12) = 0) and (the castNum of sprite 2 = the number of member "create3") and (the castNum of sprite 12 = the number of member "capturenextbox") and (x = 6) then
set the castNum of sprite 12 to the number of member "3hotblink"
else
if (rollOver(12) = 0) and (the castNum of sprite 2 = the number of member "create3") and (the castNum of sprite 12 = the number of member "3hotblink") and (x = 6) then
set the castNum of sprite 12 to the number of member "capturenextbox"
end if
end if
if rollOver(12) and (the castNum of sprite 2 = the number of member "createbeg") then
set the castNum of sprite 12 to the number of member "1hotnxt"
else
if rollOver(12) and (the castNum of sprite 2 = the number of member "create2") then
set the castNum of sprite 12 to the number of member "2hotnxt"
else
if rollOver(12) and (the castNum of sprite 2 = the number of member "create3") then
set the castNum of sprite 12 to the number of member "3hotnxt"
else
if rollOver(12) and (the castNum of sprite 2 = the number of member "createend") then
set the castNum of sprite 12 to the number of member "4hotnxt"
else
if (rollOver(12) = 0) and (the castNum of sprite 12 <> the number of member "1hotblink") and (the castNum of sprite 12 <> the number of member "2hotblink") and (the castNum of sprite 12 <> the number of member "3hotblink") then
set the castNum of sprite 12 to the number of member "capturenextbox"